Product Pricing

Simple, predictable, Always know what you'll pay with monthly caps and flat pricing across all data centers.

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Basic
Shared Cores

Basic Servers are perfect for bursty applications that can handle variable levels of CPU. They have the most efficient usage, so they’re ideal when your workload doesn't need as many threads or dedicated processing power but still has quick response times you need to meet!

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Standard
Dedicated vCPU

Virtual machines with a healthy balance of memory and dedicated compute hyper-threads from best-in-class processors. Designed for the widest range of mainstream or production workloads, including web application hosting, e-commerce sites, medium-sized databases, and enterprise applications.

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CPU Optimized
Dedicated vCPU

Compute-optimized virtual machines with dedicated hyper-threads from best-in-class Intel CPUs for workloads that rely on CPU more than RAM. Designed for CPU-intensive applications like CI/CD, video encoding, machine learning, ad serving, batch processing, and active front-end web servers.

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Memory Optimized
Dedicated vCPU

With 100% dedicated vCPU and best ratio of memory for each vCPU, These Servers are built for RAM-intensive applications like high-performance databases and real-time big data processing.

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Kubernetes

MicroHost Kubernetes Services (MKS) provides the control plane for free, unlike other services that charge a management fee. This includes compute and storage infrastructure and management for processes like etcd, kube-apiserver, kube-controller-manager, kube-scheduler, cloud-controller-manager, and other services for Kubernetes cluster management. Customers are billed for the underlying resources used by their Kubernetes worker nodes, which could include Servers, Block Storage, and Load Balancers.

Load Balancers Pricing

Scale your applications and improve availability, security, and performance by spreading traffic across your compute resources.

Load Balancer

Networking
Distribute traffic across to the servers.

All of our packages includes

24/7/365 Phone & Email Support
99.99% Compute Uptime SLA
14-Day Money Back Guarantee
Cloud Manager
DNS Management
Bundled Bandwidth
API Access
One Click Apps
Monitoring Resources
Monitor Alerts
Console Access
Complete Control Compute

Frequently Asked Questions

When will my card be charged?

MicroHost Cloud billing cycles are monthly. Typically, on the first day of each month we invoice and automatically charge your account’s primary payment method for the previous month’s usage. In some cases, we might charge if your usage exceeds a threshold. You can also login and self pay the balance at any time.

Am I charged when I enter my credit card?

No. Your card is only charged at the end of the billing cycle or upon exceeding a usage threshold.

Pre-authorization charge: When you add a card, we may send a preauthorization request to the issuing bank. This is to verify that the card being added has been issued by the bank and that they will authorize any charges in future. These temporary pre-authorizations are typically $1 but can vary in range and are immediately canceled by us. Depending on your bank, it might take a few days for the charge to clear from the card.

Why am I billed for powered off Servers?

When you power off your Server, you are still billed for it. This is because your disk space, CPU, RAM, and IP address are all reserved, even while powered off. Therefore, charges are made until you destroy the instance.

What if I use my Server for less than a month, would I still be charged for the whole month?

You will never be billed more than the monthly cost of your Server. All Servers are billed hourly up to a monthly cap of 672 hours (the number of hours in 4 weeks). If you use your server for fewer than 672 hours during the month, you will be billed for each hour that you used it. If you use your server for more than 672 hours that month, you will be billed at the monthly cost. For example, if you spin up a $10/mo Server and use it for 336 hours, than you would be charged $5 (going by the hourly rate). If you use that Server for 700 hours, than you would be charged $10 (capped at the monthly rate).

I got a $25 credit when I opened an account. When will my card be charged?

You will never be billed more than the monthly cost of your Server. All Servers are billed hourly up to a monthly cap of 672 hours (the number of hours in 4 weeks). If you use your server for fewer than 672 hours during the month, you will be billed for each hour that you used it. If you use your server for more than 672 hours that month, you will be billed at the monthly cost. For example, if you spin up a $10/mo Server and use it for 336 hours, than you would be charged $5 (going by the hourly rate). If you use that Server for 700 hours, than you would be charged $10 (capped at the monthly rate).

What’s the price for the Marketplace 1-Click Apps?

We only charge for cloud resources, If a 1 click app having licenses customer can buy from app provider or contact to MicroHost for license at additional cost.

Can I pay advance for my resources?

Yes, you can make advance payments with Credit Card or any other payment method available. Advance Payments let you pay ahead of time for future resource usage. When your account balance is due, we apply pre-payments before we charge any credit or debit cards.

What forms of payment do you accept?

We accept Visa, Mastercard, American Express, Discover, and PayPal. For additional payment options, including wire transfer, purchase orders.

Note that when you add a card, we may send a temporary pre-authorization request to the issuing bank. This pre-authorization charge is immediately released by MicroHost Cloud but may take a few days to clear from your card depending on the bank.

Advanced analytics easy to understand

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    Industry-leading documentation

    Our documentation and extensive Client libraries contain everything a business needs to build a custom integration in a fraction of the time.

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    Support for the developer community

    We actively contribute to open-source projects—giving back to the community through development, patches, and sponsorships.

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